(Ravos, SoultenderRavos, Soultender and Sakashima of a Thousand FacesSakashima of a Thousand Faces | Art by Zezhou Chen and Jason Engle)
Raise Your Spirits!
Hello, and welcome back to Archetune-Up, an article series devoted to tweaking a deck with the help of the EDHREC Theme Pages!
Alright y'all, before I get into this, I'm going to level with you. The Monster Month deck this week was an arduous journey. It quite literally (and ironically) haunted me for the past week.
While Spirits are known for being one of the major tribes of Innistrad, they've never had a cohesive identity despite our multiple visits to the plane. On top of that, they've never gotten a tribal-specific commander either. While we know there's an upcoming Spirits deck in Crimson Vow, that doesn't help me write about Spirits right now, and as such, I struggled a bit.
At first, I thought this would be a good time to splash a bit of red and throw in some Lorehold goodies from Strixhaven. Lorehold has a handful of Spirit-y graveyard cards, and with Kykar, Wind's FuryKykar, Wind's Fury at the head of the deck, that would make it a proper Spirit tribal deck! In fact, I started on two different versions of the deck!
However, it just didn't feel right. It wasn't spoopy enough.
I then tried to go with just blue-back Spirits, with Ranar, the Ever-WatchfulRanar, the Ever-Watchful at the helm, but the deck just felt like a subpar Spirits deck while also being a bad Blink list, so I scrapped it before I finished it.
THEN I said to myself. "Well, Angelo, maybe you don't need to do Spirit tribal, you can just do an article around THE most well-known Spirit on Innistrad, Geist of Saint TraftGeist of Saint Traft!" Well, spoiler alert, I tried that too, but it just didn't jive with me either. I had to deliver on Spirit Tribal, not some Voltron knock-off.
I then thought about Ravos SoultenderRavos Soultender and Sakashima of a Thousand FacesSakashima of a Thousand Faces. While they aren't on the Spirit Tribal page, nor is there even an Esper Spirit page, I was sure I could work something out! I spent an hour in GIMP figuring out the image for the banner above (because graphic design is my passion), and then discovered that to write about them, I would need to swap almost triple the number of cards I usually do for one of my articles... so once again, I scrapped it.
THEN I said, "You know what? Last week, I said that I was going to always include the Innistrad tribe's two colors in the deck, but forget that! Karador, Ghost ChieftainKarador, Ghost Chieftain it is!" There it was. I was sold. I put the list together. It was graveyard-focused, it was themed, and most of all, it was SPOOPY.
Quite chuffed with myself, I took a shower. Then, like any other normal person, the shower thoughts crept in. You know, the ones where you doubt everything you just did? Yeah, those ones. Thus, KaradorKarador was also scrapped.
For those unaware, and in case it wasn't obvious, I have ADHD, and that day was a particularly bad one for trying to focus, BUT, thanks to that entire song and dance, I finally settled on a list I was happy with.
When I thought about it more, Ravos, SoultenderRavos, Soultender and Sakashima of a Thousand FacesSakashima of a Thousand Faces were actually perfect for Spirits. A person who tends to the souls of the departed, along with a duplicitous doppelgänger who can disguise themselves as RavosRavos or any of his charges? It nails the somber-yet-creepy flavor of Spirits! Since we're in Esper colors and have RavosRavos as one (or technically both) of our commanders, this even means we get to keep a graveyard component in the deck as well. Not only do we get recursion, but a lot of Spirits are fairly diminutive in stature, so RavosRavos's anthem goes a long way to make them more formidable fliers, especially if doubled by SakashimaSakashima.
Yeah, I'm going to have to swap out more cards than I usually do, but that's a small price to pay to end up with a deck that pleases me. It took going around the entire block to get next door, but I am much happier with the list I came up with due to my journey.
That said, I had to start somewhere. I needed a foundation to work off of, so I sought out an average Spirit tribal decklist from a famous Spirits commander:
Average Ranar
View on ArchidektCommander (1)
- 1 Ranar the Ever-WatchfulRanar the Ever-Watchful
Creatures (30)
- 1 Brago, King EternalBrago, King Eternal
- 1 Clarion SpiritClarion Spirit
- 1 Cosmos ChargerCosmos Charger
- 1 Drogskol CaptainDrogskol Captain
- 1 Drogskol CavalryDrogskol Cavalry
- 1 Empyrean EagleEmpyrean Eagle
- 1 Ethereal ValkyrieEthereal Valkyrie
- 1 FlickerwispFlickerwisp
- 1 Geist of Saint TraftGeist of Saint Traft
- 1 Glorious ProtectorGlorious Protector
- 1 Guardian of FaithGuardian of Faith
- 1 Hanged ExecutionerHanged Executioner
- 1 Karmic GuideKarmic Guide
- 1 Kira, Great Glass-SpinnerKira, Great Glass-Spinner
- 1 Mausoleum WandererMausoleum Wanderer
- 1 Nebelgast HeraldNebelgast Herald
- 1 Patrician GeistPatrician Geist
- 1 RattlechainsRattlechains
- 1 Remorseful ClericRemorseful Cleric
- 1 Sage of the BeyondSage of the Beyond
- 1 Selfless SpiritSelfless Spirit
- 1 ShacklegeistShacklegeist
- 1 Skyclave ApparitionSkyclave Apparition
- 1 SoulherderSoulherder
- 1 Spectral AdversarySpectral Adversary
- 1 Spell QuellerSpell Queller
- 1 Stoic FarmerStoic Farmer
- 1 Supreme PhantomSupreme Phantom
- 1 Vega, the WatcherVega, the Watcher
- 1 Windborn MuseWindborn Muse
Enchantments (6)
- 1 Banishing LightBanishing Light
- 1 Favorable WindsFavorable Winds
- 1 Ghostly PrisonGhostly Prison
- 1 Intangible VirtueIntangible Virtue
- 1 Reconnaissance MissionReconnaissance Mission
- 1 Teleportation CircleTeleportation Circle
Artifacts (8)
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Commander's SphereCommander's Sphere
- 1 Mind StoneMind Stone
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Talisman of ProgressTalisman of Progress
- 1 Thought VesselThought Vessel
Instants (14)
- 1 Behold the MultiverseBehold the Multiverse
- 1 Cosmic InterventionCosmic Intervention
- 1 Depart the RealmDepart the Realm
- 1 Dovin's VetoDovin's Veto
- 1 Eerie InterludeEerie Interlude
- 1 EphemerateEphemerate
- 1 Essence FluxEssence Flux
- 1 Ghostly FlickerGhostly Flicker
- 1 Momentary BlinkMomentary Blink
- 1 Mystic ReflectionMystic Reflection
- 1 Path to ExilePath to Exile
- 1 Return to DustReturn to Dust
- 1 Saw It ComingSaw It Coming
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (7)
- 1 Alrund's EpiphanyAlrund's Epiphany
- 1 Curse of the SwineCurse of the Swine
- 1 DoomskarDoomskar
- 1 RavenformRavenform
- 1 Spectral DelugeSpectral Deluge
- 1 Starnheim UnleashedStarnheim Unleashed
- 1 Tales of the AncestorsTales of the Ancestors
Lands (34)
- 1 Azorius ChanceryAzorius Chancery
- 1 Command TowerCommand Tower
- 1 Gates of IstfellGates of Istfell
- 1 Glacial FloodplainGlacial Floodplain
- 1 Glacial FortressGlacial Fortress
- 1 Hallowed FountainHallowed Fountain
- 1 Hengegate PathwayHengegate Pathway
- 10 IslandIsland
- 1 Myriad LandscapeMyriad Landscape
- 1 Nimbus MazeNimbus Maze
- 1 Path of AncestryPath of Ancestry
- 11 PlainsPlains
- 1 Prairie StreamPrairie Stream
- 1 Sea of CloudsSea of Clouds
- 1 Sejiri RefugeSejiri Refuge
Out of all the Spirit decks I went through, RanarRanar had the most "Spirit-y" Spirit tribal one out there, and so I used his as a base. There are lots of Blink and Foretell cards in this list, thanks to RanarRanar's precon, so those were easy cuts. I also snipped the less useful Spirits, as well as pieces that lacked direct synergy, like Ghostly PrisonGhostly Prison or Patrician GeistPatrician Geist.
I then took the land base from the average RavosRavos and SakashimaSakashima list on the site, and was absolutely aghast at the fact that there were only 32 lands. To fix up the mana base easily, I brought the land count up to 37 and added both Orzhov SignetOrzhov Signet and Dimir SignetDimir Signet. With that out of the way, I was ready to make my changes! When the dust had settled, I had cut 28 cards, which I will link to at the end of the article.
I've detailed the process for brewing the deck up until this point, and I don't plan on stopping now, so I'm going to go over every single card I included, but I'll be much more abbreviated than normal. Without wasting anymore time, let's get into the Halloween Spirit!
Let's Keep it Incorpo-Real!
Since I knew I'd be adding black to the deck, the Mono-Black Spirit page is the first one I checked to look for upgrades.
I added four Spirits from here: Kokusho, the Evening StarKokusho, the Evening Star, Iname, Death AspectIname, Death Aspect, GraveshifterGraveshifter, and He Who HungersHe Who Hungers. All four of these are great Spirits to recur with RavosRavos or copy with SakashimaSakashima. KokushoKokusho will drain an impressive amount of life and give us a secondary win condition. InameIname can tutor any number of Spirits into our graveyard, and once they're there, GraveshifterGraveshifter is an extra way to recur creatures from the bin. He Who HungersHe Who Hungers is a sac outlet, hand disruption, and a way to buyback smaller Spirits all in a single card! Perfect!
The non-Spirit spells on this page are no joke either. Predictably, Malakir RebirthMalakir Rebirth, Hagra MaulingHagra Mauling, and Agadeem's AwakeningAgadeem's Awakening made the cut, but the big standout here is a card I mentioned last week: Haunting VoyageHaunting Voyage. In the Azorius, Boros, and Jeskai versions of Spirits I brewed, it felt like the deck was simply a bad version of a Flyers deck, since it was just a bunch of small dorky Spirits that didn't have a whole lot of synergy. Now that we've added black, we have additional graveyard tools we can lean into with Soulshift and reanimation spells like this one. This gives us a real reason to be Spirit Tribal, as well as rewarding us for doing so!
Phantasm? More like Fun-tasm!
The next spot I hit was the Abzan Spirits page. While I wasn't in green anymore, there were still plenty of black and gold goodies that were hiding here.
First up: more tribal synergies! Etchings of the ChosenEtchings of the Chosen and Kindred DominanceKindred Dominance were both shoo-ins. While RavosRavos's effect is powerful, he's still just a five-mana 2/2. EtchingsEtchings gives us another anthem effect for our Spirits while also being protection for any of our creatures, including RavosRavos himself. Keeping him alive means we can also buy back the creature that saves him, giving us a nice little potential loop! Kindred DominanceKindred Dominance, on the other hand, can wreak utter destruction while also leaving our board intact! Interaction is always important, and Kindred DominanceKindred Dominance is a great piece to add.
Next, Ethereal AbsolutionEthereal Absolution is a mini Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite that can also double as graveyard hate and a token-producer, which is a lot of utility on one card. Kaya the InexorableKaya the Inexorable is another multi-faceted permanent that can protect a creature from removal, create tokens, remove meddlesome nonland permanents, and can cast legendary spells for free if we can ult her. Great! Finally, Anguished UnmakingAnguished Unmaking isn't as flashy as the aforementioned cards, but it is one of the slickest removal spells available in Orzhov, and we could always use more of those.
Feeling Fab-boo-lous
After I felt the black part of this Esper deck had gotten properly fleshed out, I turned my sights to the Azorius Spirits page to see if there was anything obvious that this deck was lacking.
First up were two more Spirits: Kami of False HopeKami of False Hope and Spectral ShepherdSpectral Shepherd. While RavosRavos + KamiKami isn't nearly as scary as MerenMeren + Spore FrogSpore Frog, it is still a solid combination that will prevent plenty of combat damage! Spectral ShepherdSpectral Shepherd is another way to protect Spirits (including itself) from board wipes, recur ETB abilities, and even bounce SakashimaSakashima to our hand if he's copying a Spirit!
The next thing I wanted to hammer down was some card flow. For the third week in a row, Kindred DiscoveryKindred Discovery makes the cut in one of these decks. We're playing lots of Spirits and attacking often, so a card like this ensures we can keep up with the rest of the table. Faithful MendingFaithful Mending is a neat little looting spell that we can take advantage of thanks to our multiple graveyard synergies. We can pitch irrelevant cards or Spirits that we can get back with RavosRavos in exchange for two new cards and a couple life! Finally, Ugin, the IneffableUgin, the Ineffable not only doubles as removal, but more importantly produces Spirit tokens that give us more cards when they die. This expands our board presence while also providing much-needed card advantage.
Honey, if You’ve Got it, Haunt It
If you've been counting along with the cards I've included in the list, there are still three of them missing. Since the Spirits page didn't have an Esper theme, I wanted to do a search on Scryfall for all the Spirits in these colors to make sure I didn't overlook anything.
ObzedatObzedat is one of my favorite creatures. Not only was it the first commander I ever built, it's also a pain in the butt for your opponents to deal with. Draining life every turn will quickly add up, and a hasty 5/5 that can't be hit by sorcery-speed removal is really solid, especially when RavosRavos can buy it back from our 'yard!
Speaking of the graveyard, don't forget that it's a resource! Cloudhoof KirinCloudhoof Kirin is here to help. Sure, we can mill out our opponents if the game goes on long enough, but what I'm most interested in is milling ourselves. This deck has a respectable amount of recursion now, so with this KirinKirin we can quickly churn through our deck and amass quite the advantage, or we can keep it coming back to mill our opponents out!
Finally, our last Spirit to add is Moonlit StriderMoonlit Strider. Not only is StriderStrider another way to recur smaller Spirits to our hand with Soulshift, it's yet another way to protect RavosRavos or SakashimaSakashima! It isn't flashy, but it is a great value piece for this specific style of deck.
I’m in Good Spirits Now, How About You?
There we have it! A spectacularly spooptastic Spirit Tribal list! This is the part where I would normally give my afterthoughts on the deck, but I got all those out of the way at the beginning. 😅 Needless to say, I'm quite pleased with where it ended up. It's about where I want it to be (though it could perhaps use a couple more CounterspellCounterspells), and the addition of black feels natural as opposed to a tacked-on splash that I was worried about. If you'd like to take a peek at the full list and the cards I cut from it, the link for it is here!
What about you, though? Did you find any of my initial ideas appealing? Would you have gone about this a different way? Do you have a Spirit tribal deck and would like to share? Make sure to let me know down below!
As always, you can reach me on Twitter (@thejesguy), where you can always hit me up for Magic- or Jeskai-related shenanigans 24/7. Do you have any comments, questions, or concerns? Please don’t hesitate to leave them below or get in touch! Stay safe, get vaccinated, wear your mask, and keep fighting the good fight. I support you. No justice, no peace.
Archetune-Up Ravos and his Shadow
View on ArchidektCommander (2)
- 1 Ravos, SoultenderRavos, Soultender
- 1 Sakashima of a Thousand FacesSakashima of a Thousand Faces
Creatures (30)
- 1 Brago, King EternalBrago, King Eternal
- 1 Cloudhoof KirinCloudhoof Kirin
- 1 Drogskol CaptainDrogskol Captain
- 1 Drogskol CavalryDrogskol Cavalry
- 1 Empyrean EagleEmpyrean Eagle
- 1 Ethereal ValkyrieEthereal Valkyrie
- 1 GraveshifterGraveshifter
- 1 Guardian of FaithGuardian of Faith
- 1 Hanged ExecutionerHanged Executioner
- 1 He Who HungersHe Who Hungers
- 1 Iname, Death AspectIname, Death Aspect
- 1 Kami of False HopeKami of False Hope
- 1 Karmic GuideKarmic Guide
- 1 Kira, Great Glass-SpinnerKira, Great Glass-Spinner
- 1 Kokusho, the Evening StarKokusho, the Evening Star
- 1 Mausoleum WandererMausoleum Wanderer
- 1 Moonlit StriderMoonlit Strider
- 1 Nebelgast HeraldNebelgast Herald
- 1 Obzedat, Ghost CouncilObzedat, Ghost Council
- 1 RattlechainsRattlechains
- 1 Remorseful ClericRemorseful Cleric
- 1 Selfless SpiritSelfless Spirit
- 1 ShacklegeistShacklegeist
- 1 Skyclave ApparitionSkyclave Apparition
- 1 SoulherderSoulherder
- 1 Spectral AdversarySpectral Adversary
- 1 Spectral ShepherdSpectral Shepherd
- 1 Spell QuellerSpell Queller
- 1 Supreme PhantomSupreme Phantom
- 1 Windborn MuseWindborn Muse
Enchantments (6)
- 1 Etchings of the ChosenEtchings of the Chosen
- 1 Ethereal AbsolutionEthereal Absolution
- 1 Favorable WindsFavorable Winds
- 1 Kindred DiscoveryKindred Discovery
- 1 Reconnaissance MissionReconnaissance Mission
- 1 Teleportation CircleTeleportation Circle
Sorceries (6)
- 1 Agadeem's AwakeningAgadeem's Awakening
- 1 Alrund's EpiphanyAlrund's Epiphany
- 1 DoomskarDoomskar
- 1 Haunting VoyageHaunting Voyage
- 1 Kindred DominanceKindred Dominance
- 1 Spectral DelugeSpectral Deluge
Instants (8)
- 1 Anguished UnmakingAnguished Unmaking
- 1 Cosmic InterventionCosmic Intervention
- 1 Dovin's VetoDovin's Veto
- 1 Faithful MendingFaithful Mending
- 1 Hagra MaulingHagra Mauling
- 1 Malakir RebirthMalakir Rebirth
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
Artifacts (9)
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Commander's SphereCommander's Sphere
- 1 Dimir SignetDimir Signet
- 1 Mind StoneMind Stone
- 1 Orzhov SignetOrzhov Signet
- 1 Sol RingSol Ring
- 1 Talisman of ProgressTalisman of Progress
- 1 Thought VesselThought Vessel
Planeswalkers (2)
- 1 Kaya the InexorableKaya the Inexorable
- 1 Ugin, the IneffableUgin, the Ineffable
Lands (37)
- 1 Arcane SanctumArcane Sanctum
- 1 Command TowerCommand Tower
- 1 Drowned CatacombDrowned Catacomb
- 1 Exotic OrchardExotic Orchard
- 1 Flooded StrandFlooded Strand
- 1 Glacial FortressGlacial Fortress
- 1 Godless ShrineGodless Shrine
- 1 Hallowed FountainHallowed Fountain
- 7 IslandIsland
- 1 Isolated ChapelIsolated Chapel
- 1 Marsh FlatsMarsh Flats
- 1 Morphic PoolMorphic Pool
- 8 PlainsPlains
- 1 Polluted DeltaPolluted Delta
- 1 Sea of CloudsSea of Clouds
- 1 Sunken HollowSunken Hollow
- 6 SwampSwamp
- 1 Vault of ChampionsVault of Champions
- 1 Watery GraveWatery Grave
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.