(Shanna, Sisay's LegacyShanna, Sisay's Legacy l Art by Magali Villeneuve)
A Most Cherished Legacy
Hello, and welcome back to Archetune-Up, an article series devoted to using the Theme pages on EDHREC to help tweak a reader-submitted deck!
Taking a break from the past two months of five-color decks, this month we are looking at a two-color deck submitted by reader Nathan! Nathan submitted a Shanna, Sisay's LegacyShanna, Sisay's Legacy list that he'd put together after pulling a foil Shanna from a Dominaria prerelease.
The goal for this deck was to be a bit different than the typical Rhys the RedeemedRhys the Redeemed or Trostani, Selesnya's VoiceTrostani, Selesnya's Voice deck: we want to utilize creature tokens to provide considerable power and toughness boost to Shanna, and we want to take advantage of the fact that most token decks don't go tall, opting instead to go wide.
Another thing that Nathan mentioned is that his meta is very diverse, ranging from competitive Narset, Enlightened MasterNarset, Enlightened Master decks to very casual kitchen table decks. Nathan is looking for the deck to be tweaked in such a way that it can do a little something no matter what deck he is playing against.
G/W Shanna Tokens by Nathan
View on ArchidektComander (1)
- 1 Shanna, Sisay's LegacyShanna, Sisay's Legacy
Creatures (22)
- 1 Thalia, Guardian of ThrabenThalia, Guardian of Thraben
- 1 Mother of RunesMother of Runes
- 1 Anointer PriestAnointer Priest
- 1 Oketra the TrueOketra the True
- 1 Soul WardenSoul Warden
- 1 Avacyn's PilgrimAvacyn's Pilgrim
- 1 Craterhoof BehemothCraterhoof Behemoth
- 1 Voice of ResurgenceVoice of Resurgence
- 1 Oviya Pashiri, Sage LifecrafterOviya Pashiri, Sage Lifecrafter
- 1 Hanweir Militia CaptainHanweir Militia Captain
- 1 Tireless TrackerTireless Tracker
- 1 Monastery MentorMonastery Mentor
- 1 Brimaz, King of OreskosBrimaz, King of Oreskos
- 1 Jade MageJade Mage
- 1 Hero of BladeholdHero of Bladehold
- 1 Fyndhorn ElvesFyndhorn Elves
- 1 Runic ArmasaurRunic Armasaur
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Llanowar ElvesLlanowar Elves
- 1 Birds of ParadiseBirds of Paradise
- 1 Shalai, Voice of PlentyShalai, Voice of Plenty
- 1 Benalish MarshalBenalish Marshal
Instants (16)
- 1 Krosan GripKrosan Grip
- 1 Rootborn DefensesRootborn Defenses
- 1 Strength in NumbersStrength in Numbers
- 1 Heroic InterventionHeroic Intervention
- 1 Benefactor's DraughtBenefactor's Draught
- 1 Aura MutationAura Mutation
- 1 BerserkBerserk
- 1 Second HarvestSecond Harvest
- 1 Hallowed MoonlightHallowed Moonlight
- 1 Secure the WastesSecure the Wastes
- 1 March of the MultitudesMarch of the Multitudes
- 1 Sundering GrowthSundering Growth
- 1 Path to ExilePath to Exile
- 1 Raise the AlarmRaise the Alarm
- 1 Inspired ChargeInspired Charge
- 1 Overwhelming StampedeOverwhelming Stampede
Sorceries (4)
- 1 Servo ExhibitionServo Exhibition
- 1 Increasing DevotionIncreasing Devotion
- 1 Tooth and NailTooth and Nail
- 1 Rampant GrowthRampant Growth
Artifacts (6)
- 1 Sword of the AnimistSword of the Animist
- 1 Captain's ClawsCaptain's Claws
- 1 Moonsilver SpearMoonsilver Spear
- 1 Dragon Throne of TarkirDragon Throne of Tarkir
- 1 Lightning GreavesLightning Greaves
- 1 Sol RingSol Ring
Enchantments (13)
- 1 Song of FreyaliseSong of Freyalise
- 1 Luminarch AscensionLuminarch Ascension
- 1 Growing Rites of ItlimocGrowing Rites of Itlimoc
- 1 Beastmaster AscensionBeastmaster Ascension
- 1 Anointed ProcessionAnointed Procession
- 1 Intangible VirtueIntangible Virtue
- 1 Fists of IronwoodFists of Ironwood
- 1 Cryptolith RiteCryptolith Rite
- 1 Oath of GideonOath of Gideon
- 1 Parallel LivesParallel Lives
- 1 Aura ShardsAura Shards
- 1 Cathars' CrusadeCathars' Crusade
- 1 Doubling SeasonDoubling Season
Planeswalkers (3)
- 1 Huatli, Radiant ChampionHuatli, Radiant Champion
- 1 Ajani UnyieldingAjani Unyielding
- 1 Nissa, Vital ForceNissa, Vital Force
Lands (35)
- 1 Fortified VillageFortified Village
- 1 Canopy VistaCanopy Vista
- 1 Terrain GeneratorTerrain Generator
- 1 Emeria, the Sky RuinEmeria, the Sky Ruin
- 1 Windswept HeathWindswept Heath
- 1 Mana ConfluenceMana Confluence
- 1 Temple of PlentyTemple of Plenty
- 1 Gavony TownshipGavony Township
- 10 PlainsPlains
- 1 Sungrass PrairieSungrass Prairie
- 1 Opal PalaceOpal Palace
- 1 Command TowerCommand Tower
- 1 Blighted WoodlandBlighted Woodland
- 1 Temple GardenTemple Garden
- 9 ForestForest
- 1 Grove of the GuardianGrove of the Guardian
- 1 Rogue's PassageRogue's Passage
- 1 Sunpetal GroveSunpetal Grove
Just glancing at Nathan's deck, you can see his theme is clear: tokens! Lots and lots of tokens! Unlike the new Populate deck from Commander 2019, here we care about quantity over quality. Forget a single 4/4 Rhino, give us four 1/1 Soldiers!
There were a few things that stood out to me when going through Nathan's deck. Token-makers that only do so once, like Raise the AlarmRaise the Alarm and Servo ExhibitionServo Exhibition, seemed like they weren't pulling their weight. Conversely, slower, repeatable token-makers such as Oviya Pashiri, Sage LifecrafterOviya Pashiri, Sage Lifecrafter, and Hanweir Militia CaptainHanweir Militia Captain seemed too slow to make an impact. The last thing I noticed was there were a lot of cards that rely on being ahead on board like Inspired ChargeInspired Charge, Second HarvestSecond Harvest, and Strength in NumbersStrength in Numbers. These cards are only helpful to you when you're in a good position and are complete duds when you're behind.
I'm excited to show you all that I came up with after taking these considerations into account, so let's get into it!
Hah! The Convoke's on You!
One of the newest themes on EDHREC is the Convoke theme; it's an interesting one, as it's similar to the Token theme page that we're going to be discussing later. The difference here is that while it focuses on a specific mechanic, it also includes cards that care about tapping your creatures for an effect, or cards that inevitably care about creatures, such as Cryptolith RiteCryptolith Rite or Loxodon HierarchLoxodon Hierarch.
Sitting in the top row of the High Synergy cards on this page are March of the MultitudesMarch of the Multitudes and Glare of SubdualGlare of Subdual. March was already in Nathan's deck, and it was the card that inspired me to check out this theme in the first place. Glare is a powerful card that gives your tokens a new lease on life: normally a bunch of 1/1s without any anthems aren't that much of a concern, but with Glare of SubdualGlare of Subdual, your 1/1s can tap down any beefy beaters or troublesome artifacts, either offensively or defensively! They can even do this the turn they come out because it's Glare's activated ability, not the creatures', so summoning sickness doesn't apply! This enchantment is a great utility piece that, when combined with cards like March of the MultitudesMarch of the Multitudes, can either end games quickly or take you from being behind to being ahead.
The last two cards I added from this theme are Citywide BustCitywide Bust and Assure//AssembleAssure//Assemble. Citywide BustCitywide Bust is a board wipe that will keep your tokens alive while also clearing away the biggest threats on the board. Conditional board wipes in this deck are quite good, as they will usually only hit Shanna, who can easily be cast again on the cheap. Assure//AssembleAssure//Assemble, on the other hand, can either protect a key creature from removal *cough*Shanna*cough*, or allow us to quickly rebuild after a board wipe. Creating 6 power spread across three bodies (each of which has vigilance, mind you) for 6 mana at instant speed is no joke! What puts this over the top of other one-shot cards I mentioned earlier is its versatility, since it's able to shift function throughout the game.
Hate is a Strong (but Accurate) Word
While looking through the deck, I noticed cards like Mother of RunesMother of Runes, Runic ArmasaurRunic Armasaur, and Thalia, Guardian of ThrabenThalia, Guardian of Thraben. This reminded me of my Odric article a few months ago; I took note of all the Hatebears that were available in green/white when writing that article, and I decided it was a good place to check once again, and I was not disappointed.
The cards I picked come in two distinct flavors. Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite, and Mirri, Weatherlight DuelistMirri, Weatherlight Duelist are creatures that help your team in combat. Elesh is a well-known monster, creating a 4-point difference between your creatures and your opponents', making favorable combat for them nearly impossible. Mirri on the the other hand makes it so that only one of your pumped up creatures will get blocked, allowing the rest to get through. Talk about a way to quickly end the game! She also provides double duty on defense, ensuring that only one creature from each player can attack you every turn!
The last three cards from this theme page are Teferi's ProtectionTeferi's Protection, Dauntless EscortDauntless Escort, and Selfless SpiritSelfless Spirit. These three cards, along with a few others that I included, will protect a healthy board from being decimated when the inevitable Wrath of GodWrath of God or Supreme VerdictSupreme Verdict comes down. These cards allow you to be a bit more aggressive with your approach, letting you commit to the board with less fear of repercussions. That being said, only Teferi's ProtectionTeferi's Protection will help against popular wipes like Toxic DelugeToxic Deluge, Cyclonic RiftCyclonic Rift and Merciless EvictionMerciless Eviction, so be cautious if your opponents are in those colors!
A Token of Appreciation
Finally, we make it to the meat of the deck: the Token theme! Here is where I added the interesting synergies to the deck. This also happens to be the theme that I pulled the most cards from, which is why I saved it for last.
Nathan had mentioned that in his meta, the planeswalkers in his deck help stabilize games until his main plan with Shanna could get moving. Since they performed so well, why not crank up the planeswalker count? That's where these four additions come in: Elspeth, Sun's ChampionElspeth, Sun's Champion, Garruk, Primal HunterGarruk, Primal Hunter, Nissa, Voice of ZendikarNissa, Voice of Zendikar, and Ajani, the GreatheartedAjani, the Greathearted.
Elspeth, Sun's ChampionElspeth, Sun's Champion is the third-most-played planeswalker in the format, and for good reason. She pumps out soldiers every turn, she has the exact kind of conditional board wipe we need, and she can give us a game-winning emblem all on her own.
Garruk, Primal HunterGarruk, Primal Hunter gives us a large token every turn, or he can come down and draw us cards equal to (usually) Shanna's power, giving us a good way to refill our hand.
Nissa, Voice of ZendikarNissa, Voice of Zendikar and Ajani, the GreatheartedAjani, the Greathearted can immediately put +1/+1 counters on our entire team, which is a fantastic buff. Nissa can also create plant tokens when necessary, and Ajani can gain us life while providing vigilance to our entire team. None of these walkers are ever a dead draw in our deck thanks to their utility.
Trostani DiscordantTrostani Discordant and Tendershoot DryadTendershoot Dryad are two solid token-makers that work in two different ways. Trostani makes you two 1/1 Soldiers with lifelink upfront, while also buffing your entire team and giving you a Homeward PathHomeward Path effect at the end of each of your turns. Just having Trostani enter the battlefield will pump Shanna by 4 right away!
Conversely, Tendershoot DryadTendershoot Dryad will take a second to start rolling, but the situation will soon spiral out of control for your opponents if they don't have a response: every upkeep the Dryad will make a 1/1 Saproling, and in EDH, that's usually four creatures by the time it gets back to you, growing your board state while also increasing Shanna's power!
The final three cards are a bit of a potpourri of effects that token decks want.
Martial CoupMartial Coup fills your board up after wiping the slate clean, giving you a brand new slew of 1/1s. Couple that with the next choice, Divine VisitationDivine Visitation, and you've got yourself a party! None of the tokens in the deck are better than 4/4 Angels with flying and vigilance, so any token you create with this out is a strict upgrade. It's basically a super anthem!
Finally, what do you do once you have all of these 1/1s or 4/4s out? You cast Shamanic RevelationShamanic Revelation, of course! Shamanic RevelationShamanic Revelation will quickly refill your hand, and in some instances it'll gain you a chunk of life, as well! Don't get too greedy with this spell, though; drawing three cards off of it is good enough on its own. If you can draw a few more, great, but don't wait too long, or you may end up with no creatures on the board to draw off of!
Sugar, Spice, and Everything Nice
For this article's Bonus RoundBonus Round, I'll be taking a look at interesting interactions contained in this deck that help set it apart from traditional token decks. Some of these cards will be ones that were in the original decklist, while others are ones that I ended up adding in.
- This is one deck where I feel comfortable playing cards like Birds of ParadiseBirds of Paradise and Avacyn's PilgrimAvacyn's Pilgrim. Usually mana dorks like this are almost strictly worse than land-based or artifact ramp. In this deck, though, these creatures will provide Shanna with a +1 to her power and toughness, making them a bit more valuable in this deck than others.
- Dragon-Throne of TarkirDragon-Throne of Tarkir is an often-overlooked Equipment, as most decks don't facilitate a go-tall and go-wide strategy. Luckily for us, this is perfect in a Shanna deck, as it acts as a repeatable Overwhelming StampedeOverwhelming Stampede, which will be sure to OverrunOverrun your opponents whenever it comes down.
- Interesting tech for this deck is Aura MutationAura Mutation. It's a tricky little piece of removal that doubles as a pump spell in this deck. You can catch opponents off guard with some extra commander damage if you blow up an opposing Zendikar ResurgentZendikar Resurgent or Leyline of AnticipationLeyline of Anticipation, so keep that in mind!
- Fists of IronwoodFists of Ironwood pumps Shanna by making two tokens, plus it gives her one of the most important keywords she could have: trample. This will allow her to connect with massive amounts of damage while not needing to worry about being chump-blocked. Worried about crack back? Remember, you've got two tokens to block with, so swing away!
- I'm usually not a fan of Doubling SeasonDoubling Season in token decks, as it ends up painting a big target on your back, but I think we are running enough Planeswalkers and +1/+1 counter synergy to make it a bit more palatable to me. Good-Fortune UnicornGood-Fortune Unicorn. Nissa, Voice of ZendikarNissa, Voice of Zendikar, Ajani, the GreatheartedAjani, the Greathearted: all cards of this kind help increase Doubling SeasonDoubling Season's usefulness, so hopefully, once it eventually gets removed, you'll have gotten some value from it.
- Another group of spells that I couldn't fit into this deck are ones like Rishkar's ExpertiseRishkar's Expertise and Monstrous OnslaughtMonstrous Onslaught. Usually these cards aren't that great in token decks, but similar like with Dragon-Throne of TarkirDragon-Throne of Tarkir, these cards excel thanks to Shanna and how big she can get.
Making Our Ancestors Proud
There we have it, another deck in the books! Green/white is one of my least-played color combinations, so this was a bit of a challenge for me. For some reason, I can't wrap my head around token decks if they aren't running Young PyromancerYoung Pyromancer, Talrand, Sky SummonerTalrand, Sky Summoner, or Monastery MentorMonastery Mentor. Hmmmmmm... how strange...
In all seriousness though, this deck was really enjoyable to break down specifically because I'm not familiar with this style of deck, so thank you for your submission, Nathan! I want to shout out to my fellow writers for help with this deck as well. Their suggestions and cuts helped me out a ton as I tried to narrow down the deck to try and function properly. It wouldn't have come out as well as it did if it wasn't for them!
Here is the point that I would normally tell you that you can submit an deck to be featured on Archetune-Up, but just for now, I'm closing my submissions. I've filled up on submissions from awesome readers and now have the next few months planned out already, and I want to try and change some things up starting in December. Regardless, if you'd like to get in touch, feel free to reach out to me at [email protected], or get my attention on Twitter @thejesguy!
Thank you so much for reading, and once again arche-tuning in!
Oh Captain, My Captain!
View on ArchidektComander (1)
- 1 Shanna, Sisay's LegacyShanna, Sisay's Legacy
Creatures (23)
- 1 Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite
- 1 Mirri, Weatherlight DuelistMirri, Weatherlight Duelist
- 1 Dauntless EscortDauntless Escort
- 1 Selfless SpiritSelfless Spirit
- 1 Mother of RunesMother of Runes
- 1 Avacyn's PilgrimAvacyn's Pilgrim
- 1 Craterhoof BehemothCraterhoof Behemoth
- 1 Voice of ResurgenceVoice of Resurgence
- 1 Monastery MentorMonastery Mentor
- 1 Brimaz, King of OreskosBrimaz, King of Oreskos
- 1 Jade MageJade Mage
- 1 Fyndhorn ElvesFyndhorn Elves
- 1 Hero of BladeholdHero of Bladehold
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Llanowar ElvesLlanowar Elves
- 1 Birds of ParadiseBirds of Paradise
- 1 Shalai, Voice of PlentyShalai, Voice of Plenty
- 1 Reclamation SageReclamation Sage
- 1 Eternal WitnessEternal Witness
- 1 Good-Fortune UnicornGood-Fortune Unicorn
- 1 Leonin WarleaderLeonin Warleader
- 1 Trostani DiscordantTrostani Discordant
- 1 Tendershoot DryadTendershoot Dryad
Instants (9)
- 1 Rootborn DefensesRootborn Defenses
- 1 Heroic InterventionHeroic Intervention
- 1 Aura MutationAura Mutation
- 1 Secure the WastesSecure the Wastes
- 1 March of the MultitudesMarch of the Multitudes
- 1 Path to ExilePath to Exile
- 1 Teferi's ProtectionTeferi's Protection
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Unbreakable FormationUnbreakable Formation
Sorceries (10)
- 1 FarseekFarseek
- 1 Overwhelming StampedeOverwhelming Stampede
- 1 Rampant GrowthRampant Growth
- 1 Increasing DevotionIncreasing Devotion
- 1 Nature's LoreNature's Lore
- 1 HarmonizeHarmonize
- 1 Shamanic RevelationShamanic Revelation
- 1 Martial CoupMartial Coup
- 1 Assure // AssembleAssure // Assemble
- 1 Citywide BustCitywide Bust
Artifacts (4)
- 1 Dragon Throne of TarkirDragon Throne of Tarkir
- 1 Sol RingSol Ring
- 1 Lightning GreavesLightning Greaves
- 1 Selesnya SignetSelesnya Signet
Enchantments (11)
- 1 Luminarch AscensionLuminarch Ascension
- 1 Growing Rites of ItlimocGrowing Rites of Itlimoc
- 1 Anointed ProcessionAnointed Procession
- 1 Fists of IronwoodFists of Ironwood
- 1 Cryptolith RiteCryptolith Rite
- 1 Parallel LivesParallel Lives
- 1 Aura ShardsAura Shards
- 1 Cathars' CrusadeCathars' Crusade
- 1 Doubling SeasonDoubling Season
- 1 Divine VisitationDivine Visitation
- 1 Glare of SubdualGlare of Subdual
Planeswalkers (6)
- 1 Huatli, Radiant ChampionHuatli, Radiant Champion
- 1 Gideon, Ally of ZendikarGideon, Ally of Zendikar
- 1 Nissa, Voice of ZendikarNissa, Voice of Zendikar
- 1 Elspeth, Sun's ChampionElspeth, Sun's Champion
- 1 Garruk, Primal HunterGarruk, Primal Hunter
- 1 Ajani, the GreatheartedAjani, the Greathearted
Lands (36)
- 1 Fortified VillageFortified Village
- 1 Canopy VistaCanopy Vista
- 1 Terrain GeneratorTerrain Generator
- 1 Emeria, the Sky RuinEmeria, the Sky Ruin
- 1 Windswept HeathWindswept Heath
- 1 Mana ConfluenceMana Confluence
- 1 Temple of PlentyTemple of Plenty
- 1 Gavony TownshipGavony Township
- 1 Sungrass PrairieSungrass Prairie
- 1 Opal PalaceOpal Palace
- 1 Command TowerCommand Tower
- 1 Blighted WoodlandBlighted Woodland
- 1 Temple GardenTemple Garden
- 10 ForestForest
- 1 Grove of the GuardianGrove of the Guardian
- 1 Rogue's PassageRogue's Passage
- 10 PlainsPlains
- 1 Sunpetal GroveSunpetal Grove
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