(Omnath, Locus of CreationOmnath, Locus of Creation | Art by Bastien Grivet)
The Grass is Always Greener...
Hello, and welcome back to Archetune-Up, the article series devoted to tweaking a deck with the help of the EDHREC Theme pages!
Happy Late New Year, friends! I hope you had an absolutely wonderful holiday!
The turning of the year is often a time for change, a time to make resolutions, and a time to redefine one's self. I wanted to take that ideology to heart with this article and focus on a legend that has redefined itself not one, not two, not three, but four times: Omnath, Locus of CreationOmnath, Locus of Creation!
Average Omnath Landfall
View on ArchidektCommander (1)
- 1 Omnath, Locus of CreationOmnath, Locus of Creation
Creatures (30)
- 1 Admonition AngelAdmonition Angel
- 1 Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait
- 1 Ancient GreenwardenAncient Greenwarden
- 1 Ashaya, Soul of the WildAshaya, Soul of the Wild
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Courser of KruphixCourser of Kruphix
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Emeria AngelEmeria Angel
- 1 Emeria ShepherdEmeria Shepherd
- 1 Lotus CobraLotus Cobra
- 1 Mina and Denn, WildbornMina and Denn, Wildborn
- 1 Moraug, Fury of AkoumMoraug, Fury of Akoum
- 1 Multani, Yavimaya's AvatarMultani, Yavimaya's Avatar
- 1 Murasa RootgrazerMurasa Rootgrazer
- 1 Omnath, Locus of RageOmnath, Locus of Rage
- 1 Omnath, Locus of the RoilOmnath, Locus of the Roil
- 1 Oracle of Mul DayaOracle of Mul Daya
- 1 Phylath, World SculptorPhylath, World Sculptor
- 1 Radha, Heart of KeldRadha, Heart of Keld
- 1 Rampaging BalothsRampaging Baloths
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Risen ReefRisen Reef
- 1 Roil ElementalRoil Elemental
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Scute SwarmScute Swarm
- 1 Spitfire LagacSpitfire Lagac
- 1 Springbloom DruidSpringbloom Druid
- 1 Tatyova, Benthic DruidTatyova, Benthic Druid
- 1 Tireless TrackerTireless Tracker
Sorceries (11)
- 1 CultivateCultivate
- 1 Escape to the WildsEscape to the Wilds
- 1 ExploreExplore
- 1 FarseekFarseek
- 1 Genesis UltimatumGenesis Ultimatum
- 1 Kodama's ReachKodama's Reach
- 1 Migration PathMigration Path
- 1 Rampant GrowthRampant Growth
- 1 ScapeshiftScapeshift
- 1 Splendid ReclamationSplendid Reclamation
- 1 Urban EvolutionUrban Evolution
Artifacts (4)
- 1 Arcane SignetArcane Signet
- 1 Crucible of WorldsCrucible of Worlds
- 1 Seer's SundialSeer's Sundial
- 1 Sol RingSol Ring
Enchantments (7)
- 1 ExplorationExploration
- 1 Felidar RetreatFelidar Retreat
- 1 Khalni Heart ExpeditionKhalni Heart Expedition
- 1 Retreat to CoralhelmRetreat to Coralhelm
- 1 Retreat to EmeriaRetreat to Emeria
- 1 Valakut ExplorationValakut Exploration
- 1 Zendikar's RoilZendikar's Roil
Instants (9)
- 1 Beast WithinBeast Within
- 1 Crop RotationCrop Rotation
- 1 Cyclonic RiftCyclonic Rift
- 1 Growth SpiralGrowth Spiral
- 1 HarrowHarrow
- 1 Heroic InterventionHeroic Intervention
- 1 Path to ExilePath to Exile
- 1 Roiling RegrowthRoiling Regrowth
- 1 Swords to PlowsharesSwords to Plowshares
Planeswalkers (1)
- 1 Nissa, Vital ForceNissa, Vital Force
Lands (37)
- 1 Blighted WoodlandBlighted Woodland
- 1 Boros GarrisonBoros Garrison
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Fabled PassageFabled Passage
- 10 ForestForest
- 1 Gruul TurfGruul Turf
- 1 Hallowed FountainHallowed Fountain
- 3 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Ketria TriomeKetria Triome
- 1 Krosan VergeKrosan Verge
- 2 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 2 PlainsPlains
- 1 Raugrin TriomeRaugrin Triome
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Temple GardenTemple Garden
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Windswept HeathWindswept Heath
We all know Omnath by now. Not only was it the bane of Brawl and Standard, it's one of the few four-color legends in existence, and is a pretty popular Commander with over 1,500 decks to its name already. For such a new card, this iteration of Omnath has a reputation that precedes it, and I am excited to try and tune it up.
For a bit of background, the initial idea for this article comes from a personal experience. For Christmas, I was kindly given a foil showcase Omnath, and I wanted to utilize it as a commander because of that. However, there was one issue: I already had a Lord WindgraceLord Windgrace deck that I love dearly and have no intention of taking apart.
For my personal decks, colors and commanders aren't important to me, the theming is. I could have four different Jeskai decks and be fine with all of them as long as they played differently. As such, if I were to have two decks where lands are the focus, I wanted them to each have a distinct feel and theme despite sharing similar cards. Initially, I wanted to eschew the land idea with Omnath entirely and make it into something else, like a blink deck, or an Elemental tribal deck, but each time, I didn't feel like I was doing Omnath justice.
Then I remembered something that I had seen in my many trips to EDHREC's Themes Page:
The site has both a Landfall Theme and Lands Theme! I figured that if I could find a big enough difference between the two, this is how I could split them up! But what is the difference between Landfall decks and Lands decks?
Well, the obvious answer is, as it turns out, the most unsatisfying.
The biggest distinction between the two is the number of cards that say Landfall on them. Yeah, yeah, that's obvious, I know, but it plays a huge role in how the decks end up being constructed, so bear with me and compare the following:
- A Lord WindgraceLord Windgrace Landfall Deck uses lands to enable payoffs from cards like Retreat to HagraRetreat to Hagra or Ob Nixilis, the FallenOb Nixilis, the Fallen, which can rapidly deplete life totals, or Nissa of Shadowed BoughsNissa of Shadowed Boughs, who can thrive and nigh-continuously bring back key Landfall creatures.
- A Lord WindgraceLord Windgrace Lands Deck, on the other hand, will more often utilize cards like Squandered ResourcesSquandered Resources, The Gitrog MonsterThe Gitrog Monster, Splendid ReclamationSplendid Reclamation, and a bevy of splashy X-spells to rapidly compost and churn through their lands, using them as a resource as opposed to enabling payoffs, and go wide with as many lands as they can. It also places greater emphasis on effects like Crash of Rhino BeetlesCrash of Rhino Beetles that count up the lands available.
One style of deck is looking to use lands to accrue value over time and enable their payoffs, while the other wants to amass lands to utilize them however it sees fit.
This distinction is how I decided the build path of my own two decks, as well as the deck for this article. With Omnath, I want to focus on consistent, multiple land drops per turn in order to try to fully take advantage of our four-colored friend. Conversely, anything remotely close to stockpiling a huge number of lands, or recycling them from the graveyard, I decided to cut, since these cards would fit better in traditional Lands decks.
...And Redder
So where does that leave this list? Well, I wanted to keep true to my word, and as such, I gutted anything big, splashy, or graveyard-related. This is a value deck, not a ramp deck. This means no ScapeshiftScapeshift, no Splendid ReclamationSplendid Reclamation, no Genesis UltimatumGenesis Ultimatum, no Multani, Yavimaya's AvatarMultani, Yavimaya's Avatar. I had to be strict, even if it initially felt wrong, but I like where the deck ended up thanks to these harsh guidelines.
Let's cover the stars of the show first. There are three cards with Landfall that I added to the deck: Tunneling GeopedeTunneling Geopede, SporemoundSporemound, and Canyon JerboaCanyon Jerboa.
Tunneling GeopedeTunneling Geopede joins Spitfire LagacSpitfire Lagac, Valakut ExplorationValakut Exploration, and Omnath as a way to whittle down the board as we play our lands. Our goal is at least three Landfall triggers a turn, so if we can hit that, Geopede and Omnath will consistently deal seven damage on each of our turns, minimum! That isn't even taking the other two pingers into consideration! Having a fourth way to ping opponents' life totals down is great, especially since in some games attacking for a win won't be an option.
That being said, sometimes attacking for a win is very much an option! This deck has a bit of a token subtheme, with eight cards in the original deck producing tokens based on our lands or Landfall triggers. For this reason, I included both SporemoundSporemound and Canyon JerboaCanyon Jerboa. SporemoundSporemound continues our token-producing subtheme by creating 1/1s when we trigger Landfall, while Jerboa rewards it by pumping our growing army each time a land ETBs. This will ideally give our team at least +3/+3 on each of our turns, which can help us overwhelm and overtake the board.
...And Whiter
It's all well and good that we have numerous Landfall payoffs, but that won't help us out if we can't trigger them multiple times. I want to stress again: our goal is to try and get at least three Landfall triggers on our turns once our deck gets going. We want to play, bounce, and replay lands as often as possible, and these cards are the means to that end.
Living TwisterLiving Twister is functionally a second copy of Mina and Denn, WildbornMina and Denn, Wildborn in this deck. Twister lets us pick up tapped lands so we can replay them, or so that we can discard them to throw some ShockShocks wherever necessary. This gives us some flexibility along with interaction, which is something every list could use more of.
Wayward SwordtoothWayward Swordtooth joins the likes of ExplorationExploration, Oracle of Mul DayaOracle of Mul Daya, and a handful of other cards as a way to make sure we are able to actually play multiple lands in a turn. Yes, having a 5/5 for three mana is nice, but nothing else about this dino is relevant to us. We just want to play more lands! Having a plethora of this type of effects is integral for a list like this to function, and we'll take all we can get.
Finally, the last card for this group is Ruin GhostRuin Ghost. Surprisingly, there were a lot of cards in contention for this slot. What I wanted here was a card that I could tap to get a land into play, and there were four cards that caught my attention: Ruin GhostRuin Ghost, Walking AtlasWalking Atlas, Sakura-Tribe ScoutSakura-Tribe Scout, and Knight of the ReliquaryKnight of the Reliquary. The reason why I wanted a card that fit this specific requirement was twofold. First, I wanted to give the deck another way to get lands entering the battlefield without actually having to play them, so we aren't beholden to simply playing a single land a turn. Second, I wanted a card that combos with Retreat to CoralhelmRetreat to Coralhelm to give us infinite, or near-infinite, Landfall triggers. I decided to only include one of these cards, as I didn't want any combos to overshadow the main focus of the deck, but feel free to add any of them in you believe it is correct for your meta.
...And Bluer
Finally, we arrive at the last four cards. These are a mix of value pieces, a combo engine, and an old mainstay.
Field of the DeadField of the Dead and Horn of GreedHorn of Greed are two pseudo-Landfall cards that are right at home here. Field of the DeadField of the Dead plays into our token subtheme, giving us 2/2 Zombies once we have seven or more lands with different names on our side of the board, which is absolutely busted. Seriously, I don't know how this card ever got printed. Next, Horn of GreedHorn of Greed will reward us for all of the hard work we've done by drawing us a card whenever we simply play a land! Horn of GreedHorn of Greed is perfect for this deck, as opposed to a deck like Lord WindgraceLord Windgrace. Horn will only trigger when we play a land, not whenever a land enters the battlefield. This is incredibly important distinction and changes its effectiveness drastically between decks.
Our penultimate card for discussion is Amulet of VigorAmulet of Vigor. Amulet is a card I often overlook in most decks. A vast majority of the time, Amulet simply makes sure that cards like Temple of EpiphanyTemple of Epiphany or Azorius GuildgateAzorius Guildgate come in untapped, which is never worth the slot if that's all it's doing. In this deck, though, since we are running all six bounce lands from the original Ravnica block, Amulet's stock rises considerably. Modern has an entire deck built around Amulet of VigorAmulet of Vigor and bounce lands called Amulet Titan, which is a deck that takes advantage of Amulet's interactions with the bounce lands. Due to Amulet, the bounce lands will enter, then untap, giving you a opportunity to tap them in response to their own bounce trigger. This produces two mana before you bounce it back to your hand! Thanks to all of the ways we have to play extra lands per turn, and once we combine it with Omnath, we are able to produce egregious amounts of mana. The Amulet of VigorAmulet of Vigor + bounce lands not only lets us hit all of the Landfall triggers we need in a turn, but also lets us quickly pull away with the game by gaining a huge mana advantage at the same time.
Finally, our last card is one I can't do without, and one I am sure you are sick of hearing about: NegateNegate! I don't know what I can say now that I haven't before, but NegateNegate is a favorite card of mine. Yes, we can run Dovin's VetoDovin's Veto, an uncounterable spell, or Fierce GuardianshipFierce Guardianship if you have the budget, but everyone has a Negate somewhere in their collection. It's cheap, efficient, and isn't mana-intensive. I can't ask for anything from a CounterspellCounterspell other than that.
...On the Other Side
There we have it! A theme deck featuring everyone's favorite walking jelly bean... Kool-Aid Man... thing!
One final thing I wanted to mention is that while this is not a budget article column by any means, I did want to be a bit conscious with the land base. In the final list I did not add any of the six fetch lands in Omnath's colors. These cards would be perfect for this deck, but they also add a hefty price tag that not everyone can afford. Even if you want a Wooded FoothillsWooded Foothills, I think $20 can be better spent buying more integral pieces to the deck like Wayward SwordtoothWayward Swordtooth, Tireless trackerTireless tracker, or even the Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait Precon from Commander Legends if you have yet to get any of those cards. This deck focuses on the interaction of the bounce lands first and foremost, so fetches actually take a back seat to them and make the mana base that much more affordable. If you have fetch lands, feel free to use them, but this deck was built to function perfectly fine without them.
Plenty of people, myself included, have felt that Omnath is just a jumble of words and good-stuff, which is why I was quite pleased to put together a deck with restrictions that was both thematic and fun. I'm happy that I was able to divorce the Lands theme from Omnath and give them a bit of contrast when compared to other "lands" commanders like Golos, Tireless PilgrimGolos, Tireless Pilgrim, Lord WindgraceLord Windgrace, or Tatyova, Benthic DruidTatyova, Benthic Druid.
I'll be using this distinction to help separate my two personal decks and make sure they don't step on each other's toes, but what about you? What are your thoughts? Do you feel like the Lands Theme and the Landfall Theme are distinct enough on their own? Do they play differently enough to warrant separate theme pages? What are your opinions on this new version of Omnath? Do you have any interesting builds with them? Make sure to let me know down below!
Until next time, you can reach me on Twitter (@thejesguy), where you can always hit me up for Magic- or Jeskai-related shenanigans 24/7. Do you have any comments, questions, or concerns? Please don’t hesitate to leave them below or get in touch! Stay safe, wear your mask, and keep fighting the good fight. I support you. No justice, no peace.
Beware of Falling Rocks
View on ArchidektCommander (1)
- 1 Omnath, Locus of CreationOmnath, Locus of Creation
Creatures (31)
- 1 Admonition AngelAdmonition Angel
- 1 Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait
- 1 Ancient GreenwardenAncient Greenwarden
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Canyon JerboaCanyon Jerboa
- 1 Courser of KruphixCourser of Kruphix
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Emeria AngelEmeria Angel
- 1 Emeria ShepherdEmeria Shepherd
- 1 Living TwisterLiving Twister
- 1 Lotus CobraLotus Cobra
- 1 Mina and Denn, WildbornMina and Denn, Wildborn
- 1 Moraug, Fury of AkoumMoraug, Fury of Akoum
- 1 Murasa RootgrazerMurasa Rootgrazer
- 1 Omnath, Locus of RageOmnath, Locus of Rage
- 1 Oracle of Mul DayaOracle of Mul Daya
- 1 Phylath, World SculptorPhylath, World Sculptor
- 1 Rampaging BalothsRampaging Baloths
- 1 Risen ReefRisen Reef
- 1 Roil ElementalRoil Elemental
- 1 Ruin GhostRuin Ghost
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Scute SwarmScute Swarm
- 1 Spitfire LagacSpitfire Lagac
- 1 SporemoundSporemound
- 1 Springbloom DruidSpringbloom Druid
- 1 Tatyova, Benthic DruidTatyova, Benthic Druid
- 1 Tireless TrackerTireless Tracker
- 1 Tunneling GeopedeTunneling Geopede
- 1 Wayward SwordtoothWayward Swordtooth
Planeswalkers (1)
- 1 Nissa, Vital ForceNissa, Vital Force
Artifacts (4)
- 1 Amulet of VigorAmulet of Vigor
- 1 Arcane SignetArcane Signet
- 1 Horn of GreedHorn of Greed
- 1 Sol RingSol Ring
Sorceries (8)
- 1 CultivateCultivate
- 1 Escape to the WildsEscape to the Wilds
- 1 ExploreExplore
- 1 FarseekFarseek
- 1 Kodama's ReachKodama's Reach
- 1 Migration PathMigration Path
- 1 Rampant GrowthRampant Growth
- 1 Urban EvolutionUrban Evolution
Instants (10)
- 1 Beast WithinBeast Within
- 1 Crop RotationCrop Rotation
- 1 Cyclonic RiftCyclonic Rift
- 1 Growth SpiralGrowth Spiral
- 1 HarrowHarrow
- 1 Heroic InterventionHeroic Intervention
- 1 NegateNegate
- 1 Path to ExilePath to Exile
- 1 Roiling RegrowthRoiling Regrowth
- 1 Swords to PlowsharesSwords to Plowshares
Enchantments (7)
- 1 ExplorationExploration
- 1 Felidar RetreatFelidar Retreat
- 1 Khalni Heart ExpeditionKhalni Heart Expedition
- 1 Retreat to CoralhelmRetreat to Coralhelm
- 1 Retreat to EmeriaRetreat to Emeria
- 1 Valakut ExplorationValakut Exploration
- 1 Zendikar's RoilZendikar's Roil
Lands (38)
- 1 Boros GarrisonBoros Garrison
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Fabled PassageFabled Passage
- 1 Field of the DeadField of the Dead
- 10 ForestForest
- 1 Gruul TurfGruul Turf
- 1 Hallowed FountainHallowed Fountain
- 3 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Ketria TriomeKetria Triome
- 4 MountainMountain
- 4 PlainsPlains
- 1 Raugrin TriomeRaugrin Triome
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Temple GardenTemple Garden
- 1 Terramorphic ExpanseTerramorphic Expanse
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