(Kalamax, the StormsireKalamax, the Stormsire | Art by Nicholas Gregory)
Two Reflections, Two Options
Hello, and welcome back to Archetune-Up, a weekly article series devoted to tweaking a deck with the help of the EDHREC Theme pages!
This week we're doing something a bit different. Though this article is being published after preview season and our own EDHREC Set Reviews are completed, at the current time of writing, Ikoria: Lair of Behemoths's preview season is in full swing. You readers in the future will have grown accustomed to the new set already, but I'm still in the midst of being enamored by all of the big, fantastic kaiju showing up every day.
Here on Archetune-Up, though, we often can't indulge in brand new commanders, no matter how cool they are. Due to the nature of the series, we need to wait for an average deck to build up over time before I'm able to write about it. It may seem obvious, but I can't write an article without having data!
This lead me to wracking my brain to try and find a workaround, and I believe I did! This lead me to ask the following question on my Twitter:
With 80 votes, Kalamax, the StormsireKalamax, the Stormsire beats out Jirina KudroJirina Kudro and Kathril, Aspect WarperKathril, Aspect Warper. This raises the question though: how can I write about Kalamax, the StormsireKalamax, the Stormsire, a commander who doesn't (currently) have any data to its name, let alone an average deck?
My idea is that if we find a close enough analogue, we can use their deck as a base, strip it down, and build it back up how we need it! By doing this, we can still use the site's data as a base while also delving into a brand new commander! This line of thinking poses yet another question, though: who do I think is Kalamax's closest comparison?
Average Riku Spellslinger
View on ArchidektCommander (1)
- 1 Riku of Two ReflectionsRiku of Two Reflections
Sorceries (26)
- 1 Blasphemous ActBlasphemous Act
- 1 Bonus RoundBonus Round
- 1 CultivateCultivate
- 1 Epic ExperimentEpic Experiment
- 1 ExploreExplore
- 1 Explosive VegetationExplosive Vegetation
- 1 FarseekFarseek
- 1 Finale of RevelationFinale of Revelation
- 1 Hull BreachHull Breach
- 1 Kodama's ReachKodama's Reach
- 1 Mana GeyserMana Geyser
- 1 Mizzix's MasteryMizzix's Mastery
- 1 Mystic RetrievalMystic Retrieval
- 1 Nature's LoreNature's Lore
- 1 Past in FlamesPast in Flames
- 1 PonderPonder
- 1 PreordainPreordain
- 1 Rampant GrowthRampant Growth
- 1 RegrowthRegrowth
- 1 Rite of ReplicationRite of Replication
- 1 Rude AwakeningRude Awakening
- 1 Seasons PastSeasons Past
- 1 Skyshroud ClaimSkyshroud Claim
- 1 SpelltwineSpelltwine
- 1 Urban EvolutionUrban Evolution
- 1 Volcanic VisionVolcanic Vision
Instants (20)
- 1 Beast WithinBeast Within
- 1 BrainstormBrainstorm
- 1 Chaos WarpChaos Warp
- 1 Comet StormComet Storm
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 ElectrodominanceElectrodominance
- 1 Expansion // ExplosionExpansion // Explosion
- 1 Fact or FictionFact or Fiction
- 1 Frantic SearchFrantic Search
- 1 Growth SpiralGrowth Spiral
- 1 HarrowHarrow
- 1 Increasing VengeanceIncreasing Vengeance
- 1 Insidious WillInsidious Will
- 1 Krosan GripKrosan Grip
- 1 Mystical TutorMystical Tutor
- 1 Narset's ReversalNarset's Reversal
- 1 ReverberateReverberate
- 1 TurnaboutTurnabout
- 1 TwincastTwincast
Enchantments (5)
- 1 Jace's SanctumJace's Sanctum
- 1 Metallurgic SummoningsMetallurgic Summonings
- 1 Nyxbloom AncientNyxbloom Ancient
- 1 Swarm IntelligenceSwarm Intelligence
- 1 Thousand-Year StormThousand-Year Storm
Creatures (7)
- 1 Baral, Chief of ComplianceBaral, Chief of Compliance
- 1 Eternal WitnessEternal Witness
- 1 Goblin ElectromancerGoblin Electromancer
- 1 God-Eternal KefnetGod-Eternal Kefnet
- 1 GuttersnipeGuttersnipe
- 1 Niv-Mizzet, ParunNiv-Mizzet, Parun
- 1 Talrand, Sky SummonerTalrand, Sky Summoner
Artifacts (4)
- 1 Aetherflux ReservoirAetherflux Reservoir
- 1 Izzet SignetIzzet Signet
- 1 Sol RingSol Ring
- 1 Primal AmuletPrimal Amulet
Planeswalkers (1)
- 1 Ral, Storm ConduitRal, Storm Conduit
Lands (36)
- 1 Breeding PoolBreeding Pool
- 1 Cinder GladeCinder Glade
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 4 ForestForest
- 1 Frontier BivouacFrontier Bivouac
- 1 Hinterland HarborHinterland Harbor
- 9 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 6 MountainMountain
- 1 Mystic SanctuaryMystic Sanctuary
- 1 Reliquary TowerReliquary Tower
- 1 Rootbound CragRootbound Crag
- 1 Shivan ReefShivan Reef
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Sulfur FallsSulfur Falls
- 1 Temple of EpiphanyTemple of Epiphany
Riku of Two ReflectionsRiku of Two Reflections is the legend that I decided to base this deck off of, and I was quite pleased with the outcome. 75% of the deck stayed intact, and I was able to change the other quarter to help suit our new Dinosaur's needs!
There's still a bit of a caveat to building a deck in this manner, though: no new cards can be included in the list. There are two reason for this. The first is due to lack of new cards in the system, and the other is... well, there simply aren't enough cards spoiled for me to rightfully include in the deck! Please keep this in mind as we go through the tuned-up list, since I'm sure that there are plenty of interesting cards from Ikoria, Lair of Behemoths and Commander 2020 that Kalamax would love to include!
Slinging Spells, Siring Storms
The first place I looked was the Spellslinger Theme. Our deck is basically "instant tribal", so we need to make sure we have enough of them to build around. The average Riku list above has 20 instants and 26 sorceries, which is a little too lopsided for this deck. In the final list, we tweaked these numbers quite a bit, giving us a total of 30 instants and 12 sorceries, which gives us enough slots in our deck to further our goal of centering the deck around Kalamax.
Cards added from this theme are made up of three categories: instants that are valuable to copy, win conditions, and synergy with our deck.
The first round of cards are the instants that are valuable to copy. These range from small spells that provide just a touch of value like OptOpt, Thrill of PossibilityThrill of Possibility, and Noxious RevivalNoxious Revival, all the way up to spells that can refill your hand like Firemind's ForesightFiremind's Foresight and Dig Through TimeDig Through Time. Another valuable spell for us is Supreme WillSupreme Will. Counterspells aren't often super valuable in our deck since copying them doesn't do much, but this one is an exception. Most often your opponents won't be able to pay an additional six mana for their spells to resolve, and when you don't need to use it to counter things, it gives you a double ImpulseImpulse effect, which is wonderful. Finally, ReiterateReiterate and other instant-copying spells are great for us. We can copy our copy spells to copy our spells! Whoever said less is more never played a Temur deck; if a spell is great to copy once, copying it two, three, or four times is even better!
Next we move on to win conditions. There are only two from this section, but they are both incredibly strong once they get going.
The first is Docent of PerfectionDocent of Perfection. With every instant or sorcery we cast, Docent produces a simple 1/1 Wizard, which doesn't sound that exciting. It's when we create three Wizards that things get out of hand. Docent then flips into Final Iteration and takes our Wizards to the sky, giving them a +2/+1 bonus as well as flying, turning them all into a flipped Delver of SecretsDelver of Secrets! With the number of spells that we are casting in this deck, it shouldn't be hard to create an army of Insect Wizards and overwhelm our opponents with them!
If you're looking for something a bit less combat-oriented, I made sure to have an option for that, as well. Nexus of FateNexus of Fate has terrorized many people before, and we can terrorize them once again in this deck! To do this, we can utilize of my favorite things to do in Commander: Seasons PastSeasons Past loops. By utilizing a tapped Kalamax, Nexus of FateNexus of Fate, Mystical TutorMystical Tutor, and Seasons PastSeasons Past, we can loop infinite turns, using our copied Tutor to keep fetching up Nexus of FateNexus of Fate and Seasons PastSeasons Past. Nexus will give us extra turns, and Seasons PastSeasons Past will recur Tutor and other goodies to our hand as well. It's a bit of a balancing act, but even just looping Seasons PastSeasons Past late game to out-value the table will be good enough to pull ahead. This interaction gets turned up to 11 when you can throw in Nexus, too, and lock out games with them. This interaction isn't everyone's cup of tea, so use it at your own discretion. It can easily be omitted from the deck and replaced with a more "fun" card, though I would suggest keeping the Seasons PastSeasons Past loop in for all the extra value it provides.
The last section, synergies, has two cards that are perfect for this deck: Wavebreak HippocampWavebreak Hippocamp and Wilderness ReclamationWilderness Reclamation. Due to the high number of instants in the deck, Hippocamp is a great inclusion. Sure, we won't draw cards when our spells aren't copied, but we will draw a card off of one-third of our deck! 30 instants is exactly the number we want for a card like Hippocamp.
The next card is one that plenty of players are familiar with and one that will help us cast all of these instants: Wilderness ReclamationWilderness Reclamation! Reclamation is great since it allows us to tap out on our turn and then have all of our lands back up for our opponents' turns! On average, Seedborn MuseSeedborn Muse is preferred to Reclamation in green decks since it will untap all of our permanents, but in our deck we want Kalamax tapped. Unless we had a consistent way to tap down Kalamax each turn, like a Vehicle, it would be a huge nonbo in our build. This makes Reclamation the clear choice for our deck and really allows us to have two turns each round at the table!
Can I Bring a +1?
It's important to remember that Kalamax doesn't just interact with instants, but also produces +1/+1 counters! This is another angle of our commander that we can take advantage of thanks to the +1/+1 Counter Theme! We aren't looking to go deep into the +1/+1 counter synergies, but there are some really neat tools that we can use to make our deck function on that axis.
In some decks, there are specific cards that are more highly valued solely due to the commander, even if none of the other cards in the list synergize with it. Anointed ProcessionAnointed Procession in Kykar, Wind's FuryKykar, Wind's Fury or Thousand-Year ElixirThousand-Year Elixir in a Feldon of the Third PathFeldon of the Third Path deck are some examples. Using a similar train of thought, Hardened ScalesHardened Scales, Simic AscendancySimic Ascendancy, and Hadana's ClimbHadana's Climb work directly with Kalamax and its ability to give itself +1/+1 counters.
Hardened ScalesHardened Scales will put an additional counter on our commander whenever we cast an instant or sorcery, quickly pushing it into a terrifying power range, and will have synergy with some picks later in the article. Simic AscendancySimic Ascendancy is another way to bake a win condition into the deck that works on two axes. The most obvious one is the +1/+1 counter synergy here. Ascendancy will get a growth counter each time we cast an instant, bringing us closer to ending the game with it. The more subtle interaction here is that we're piloting a deck that wants us to play on our opponents' turns. If we have extra mana available before it comes back to our turn, we can just dump our mana into Ascendancy to push us closer to winning with it. Finally, Hadana's ClimbHadana's Climb is Simic's version of Kessig Wolf RunKessig Wolf Run. We can play it at any point in the game, flip it with ease, and then send Kalamax into the air and double its power, allowing us to close out games through dropping life totals or commander damage.
The last three cards from this theme don't care about +1/+1 counters, but they do have quite a bit of synergy with creatures that have high power: ShadowspearShadowspear, Return of the WildspeakerReturn of the Wildspeaker, and Chandra's IgnitionChandra's Ignition.
ShadowspearShadowspear gives us four important things: a way to threaten life totals with trample, a way to buff our own life thanks to lifelink, the ability to turn off hexproof and indestructible, and repeatability. Return of the WIldspeakerReturn of the WIldspeaker is an amazing instant that provides two amazing effects that we're more than happy to copy with Kalamax. We can use Return to either draw a huge number of cards thanks to Kalamax's ability to pump itself, or we can use it as an OverrunOverrun effect to pump all of the tokens produced by Talrand, Sky SummonerTalrand, Sky Summoner, Metallurgic SummoningsMetallurgic Summonings, and Saheeli, Sublime ArtificerSaheeli, Sublime Artificer. This gives us a great way to either refill our hand or close out a game all on one card!
Last, Chandra's IgnitionChandra's Ignition is here to help wipe the board, close out games, or both! Thanks to our commander's ever-growing power and all of our ways to capitalize on it, we can easily cast Ignition and blow the game apart. Chandra's IgnitionChandra's Ignition can easily hit Blasphemous ActBlasphemous Act levels of damage to the board, while also hitting each opponent! Sure, Ignition is a sorcery, so we can't copy it, but that isn't reason enough not to include it. Ignition is really just that good.
Kalamaxed Out
This article was something a little new, but I really enjoyed taking a look at a brand-new commander! It's not something that I'm often able to do due to this series' reliance on EDHREC's average deck lists, but I think it came together well! We weren't able to add any new cards aside from Kalamax, but that still gives us a really good foundation to work off of. I guess we could think of this as EDHREC's very own Kalamax precon!
That being said, not every card came from the site, as often happens with these decks. I like to add a bit of my own touch too!
You can see all of my personal picks in the list below, but the standouts to me are: Price of ProgressPrice of Progress, since doubling it can deal a hefty amount of damage to your opponents, especially greedy players who need to play more basics; Ghostly FlickerGhostly Flicker, which can create a value loop with with a tapped Kalamax and Eternal WitnessEternal Witness, allowing you to get extra cast triggers for your token-makers and allowing you to untap your lands; and ArcbondArcbond, which is a third way to try and blow out your opponents with spell-based damage.
Regardless of what kind of instants you choose to use with Kalamax, it seems like a really fun commander to play around with. Not copying sorceries feels a little bad at first, but in the end I think it gives our dino friend an interesting role as the commander of an "instants tribal" deck, which not many other commanders can boast. The more time I've spent with Kalamax, the more time I've warmed up to and appreciated its design; it's definitely one of my favorite "face commanders" from a Commander product.
As always, if you’d like to reach me I’m quite active on Twitter (@thejesguy), where you can always hit me up for Magic- or Jeskai-related shenanigans 24/7. If you have any comments, questions, concerns, or anything else of the sort, please don’t hesitate to leave them below or get in touch! Stay safe, wash your hands, and I'll see you next week my friends!
Kalamax of Two Reflections
View on ArchidektCommander (1)
- 1 Kalamax, the StormsireKalamax, the Stormsire
Instants (30)
- 1 ArcbondArcbond
- 1 Beast WithinBeast Within
- 1 Chaos WarpChaos Warp
- 1 Comet StormComet Storm
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Dig Through TimeDig Through Time
- 1 Expansion // ExplosionExpansion // Explosion
- 1 Fact or FictionFact or Fiction
- 1 Firemind's ForesightFiremind's Foresight
- 1 Force of VigorForce of Vigor
- 1 Frantic SearchFrantic Search
- 1 Ghostly FlickerGhostly Flicker
- 1 Growth SpiralGrowth Spiral
- 1 HarrowHarrow
- 1 Increasing VengeanceIncreasing Vengeance
- 1 Krosan GripKrosan Grip
- 1 Mystical TutorMystical Tutor
- 1 Narset's ReversalNarset's Reversal
- 1 Natural ConnectionNatural Connection
- 1 NegateNegate
- 1 Nexus of FateNexus of Fate
- 1 Noxious RevivalNoxious Revival
- 1 OptOpt
- 1 Price of ProgressPrice of Progress
- 1 Prophetic BoltProphetic Bolt
- 1 ReiterateReiterate
- 1 Return of the WildspeakerReturn of the Wildspeaker
- 1 Supreme WillSupreme Will
- 1 Thrill of PossibilityThrill of Possibility
Sorceries (12)
- 1 Blasphemous ActBlasphemous Act
- 1 Chandra's IgnitionChandra's Ignition
- 1 CultivateCultivate
- 1 Escape to the WildsEscape to the Wilds
- 1 Explosive VegetationExplosive Vegetation
- 1 FarseekFarseek
- 1 Kodama's ReachKodama's Reach
- 1 Nature's LoreNature's Lore
- 1 Rampant GrowthRampant Growth
- 1 Seasons PastSeasons Past
- 1 Skyshroud ClaimSkyshroud Claim
- 1 Volcanic VisionVolcanic Vision
Creatures (6)
- 1 Baral, Chief of ComplianceBaral, Chief of Compliance
- 1 Docent of PerfectionDocent of Perfection
- 1 Eternal WitnessEternal Witness
- 1 GuttersnipeGuttersnipe
- 1 Niv-Mizzet, ParunNiv-Mizzet, Parun
- 1 Talrand, Sky SummonerTalrand, Sky Summoner
Enchantments (8)
- 1 Hardened ScalesHardened Scales
- 1 Hadana's ClimbHadana's Climb
- 1 Jace's SanctumJace's Sanctum
- 1 Metallurgic SummoningsMetallurgic Summonings
- 1 Simic AscendancySimic Ascendancy
- 1 Thousand-Year StormThousand-Year Storm
- 1 Wavebreak HippocampWavebreak Hippocamp
- 1 Wilderness ReclamationWilderness Reclamation
Artifacts (4)
- 1 ShadowspearShadowspear
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
- 1 Primal AmuletPrimal Amulet
Planeswalkers (2)
- 1 Ral, Storm ConduitRal, Storm Conduit
- 1 Saheeli, Sublime ArtificerSaheeli, Sublime Artificer
Lands (37)
- 1 Breeding PoolBreeding Pool
- 1 Cinder GladeCinder Glade
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 9 ForestForest
- 1 Frontier BivouacFrontier Bivouac
- 1 Hinterland HarborHinterland Harbor
- 8 IslandIsland
- 1 Kessig Wolf RunKessig Wolf Run
- 7 MountainMountain
- 1 Mystic SanctuaryMystic Sanctuary
- 1 Rootbound CragRootbound Crag
- 1 Shivan ReefShivan Reef
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Sulfur FallsSulfur Falls
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