Greetings my bodacious mutli-format loving associates! Today, on this Monday of seeing the entirety of the Master 25, we get down on some fun from the set that celebrates our beloved game throughout the years. What could be more far out than a whole article celebrating stuff from the early 90's? Some puns and casual references built in? Well, if you insist! I'll take these boys and turn them into men!
The Good Son: [card]Animar, Soul of Elements[/card]
So Masters 25 is out soon, you're pumped to play this sweet old/new mythic you pulled that you've heard so much about. Protection from white AND black!? Nice. +1/+1 counters? Sweetness on a stick. But this gnarly and cheap legendary also makes your fatties cheaper to cast, meaning you can do a slew of different things in an [card]Animar, Soul of Elements[/card] deck. If you're an Animar player you're probably the type that would play [card]Maelstrom Wanderer[/card] but that's too mainstream, too hip. You're Lindsay Buckingham, you're all about going your own way.
So based off the top 5 it seems that we have a pretty combo focused route on the average deck. [card]Ancestral Statue Statue[/card] becomes a free spell VERY quickly, so it's understandable that you'd play lots of colorless/artifact creatures. Add a little ramp, the above mentioned [card]Cloudstone Curio[/card] to get a little more out of hand and you're casting 10+ creatures like [card]Ulamog, the Ceaseless Hunger[/card] and other monsters faster than you can pull the metaphoric crisscrossed pants off your buddies at the table.
With all that said, we can deduce that you like casting big dumb things ahead of the curve. While everyone else is playing 2-drops on turn two, maybe a 4-drop on turn 3 and so on, you're about moving those steps ahead a turn or two...or more. Tapping your lands for only one mana seems insane in your brain.
The Jurassic Zoo...or Park
I'm thinking of a deck. It's oversized and gets out of hand quickly. Not quite dinosaurs, but they're big nonetheless. I'll give you a hint: there is a legendary one in Animar's top-5 played cards. Need a hint?
Whoomp, there it is! The tag-team is back again. When you're in the Modern format, you always need to worry about those pesky eldrazi fatties. [card]Eldrazi Temple[/card] acting as a tribal [card]Ancient Tomb[/card] is quite the powerful thing to do when everyone else is only getting one mana for each land(usually...). I guess it would only make sense that we get to play a format full of lands that make our creatures easier to cast ahead of the curve!
[cardlist]
[Creatures]
*2 Birds of Paradise
*4 Eldrazi Mimic
*4 Eldrazi Obligator
*2 Endbringer
*4 Matter Reshaper
*4 Noble Hierarch
*4 Reality Smasher
*4 Thought-Knot Seer
[/Creatures]
[Spells]
*4 Ancient Stirrings
*2 Dismember
*4 Lightning Bolt
[/Spells]
[Lands]
*3 Cavern of Souls
*4 Eldrazi Temple
*1 Forest
*4 Grove of the Burnwillows
*4 Karplusan Forest
*2 Kessig Wolf Run
*1 Mountain
*2 Stomping Ground
*1 Wastes
[/Land]
[/cardlist]
Some people might say you're a creep, maybe even a weirdo for playing a deck like this. But we know that these cards definitely belong here in the 100-card world. It's no ordinary world, but they're welcome nonetheless. Let's dig in!
Feel the rhythm, feel the rhyme
One of the great things about the Commander format is you're not limited to just the most efficient way to do things. If you're a one-trick pony you might get the reputation as Mr. Vain, so you really shouldn't rely on just one card to do everything like you may in a smaller deck. [card]Eldrazi Temple[/card] is great and all, but we get so much redundancy here too! [card]Temple of the False God[/card], the Urza lands in [card]Urza's Tower[/card], [card]Urza's Power Plant[/card], and [card]Urza's Mine[/card] pluse [card]Nykthos, Shrine to Nyx[/card] all act as "Sol Lands," or a [card]Sol Ring[/card] effect on a land producing more than one mana. Green decks specialize in creatures that make mana as well, so very rarely will this Animar eldrazi deck have to let linger on the resources front.
The fact that these numbers aren't the same is...concerning
Lands that create extra mana is just one part of our multi-faceted machine here. Animar's built-in cost reduction can lead us to some explosive starts, but what's an explosive start without an explosive finish? That's when we feel a tap on our shoulder and [card]Fierce Empath[/card] asks "Why don't you show me love?"
Two Tutoring Princes
Well you know what? I would do anything for love. [card]Conduit of Ruin[/card] and [card]Fierce Empath[/card] are the buddies that aren't really that cool themselves but they always seem to bring a friend to every party who are just out of your league, so you figure "why not, right?" Tutoring is a very powerful effect, and while I'm not big on [card]Diabolic Tutor[/card] in lots of decks, conditional and on theme tutors are A-OK in my book. Getting played in over 4,000 decks reporting to EDHREC is no small task, and getting played in over 7,000 means that it's probably something you should be doing as well.
Finding Our Huckleberry
This is when we really get to go above and beyond what any of our opponents are doing at any time. Since [card]Fierce Empath[/card] and company to find our haymakers it frees us up to play almost any finisher we want. The new elder dinosaur legendaries from Rivals of Ixalan all qualify as high-costed game changers that many players are excited about, and I'm no different. It just happens that in a Temur color deck we get to play the best three as well! It isn't terribly hard to imagine casting [card]Ghalta, Primal Hunger[/card] using a mere two green mana, which is enough to make anyone come undone. [card]Etali, Primal Storm[/card] to come down and really cause some headaches? I feel you. And [card]Nezahal, Primal Tide[/card] to draw fistfuls of cards? Now we're living on the edge!
Three dino-Musketeers I'm happy to search for
Also, what's an eldrazi themed deck without those big fat legendary titans everyone is so scared of? [card]Ulamog, the Ceaseless Hunger[/card] is one of my favorite game-ending threats that also happens to be able to pick off some pesky permanents we wouldn't be able to otherwise. Casting a [card]Kozilek, the Great Distortion[/card] for next to nothing and drawing up to a fresh seven cards in hard feels like walking through fields of gold. Card drawing, face beating, spell countering gold. The impact that even casting any of the eldrazi titans can have on a game is worth the price of admission, resolving and the after effects make the deck turn into a runaway train that will make sure you NEVER going back to paying full price for your vanilla creatures.
And now since I don't want to leave this article with a cliffhanger ending, let me be your informer on what the final list looks like. Presenting Animar's Nightmare Before Christmas!
Commander (1)
- 1 Animar, Soul of ElementsAnimar, Soul of Elements
Creatures (48)
- 1 Walking BallistaWalking Ballista
- 1 Birds of ParadiseBirds of Paradise
- 1 Elvish MysticElvish Mystic
- 1 Llanowar ElvesLlanowar Elves
- 1 Den ProtectorDen Protector
- 1 Genesis HydraGenesis Hydra
- 1 Rattleclaw MysticRattleclaw Mystic
- 1 Stratus DancerStratus Dancer
- 1 Sylvan CaryatidSylvan Caryatid
- 1 Burnished HartBurnished Hart
- 1 Eldrazi ObligatorEldrazi Obligator
- 1 Eternal WitnessEternal Witness
- 1 Farhaven ElfFarhaven Elf
- 1 Fierce EmpathFierce Empath
- 1 Man-O'-WarMan-O'-War
- 1 Palladium MyrPalladium Myr
- 1 Pilgrim's EyePilgrim's Eye
- 1 Reclamation SageReclamation Sage
- 1 Wood ElvesWood Elves
- 1 Glen Elendra ArchmageGlen Elendra Archmage
- 1 Mystic SnakeMystic Snake
- 1 Shaman of the Great HuntShaman of the Great Hunt
- 1 Solemn SImulacrumSolemn SImulacrum
- 1 Temur SabertoothTemur Sabertooth
- 1 Thought-Knot SeerThought-Knot Seer
- 1 Vizier of the MenagerieVizier of the Menagerie
- 1 Acidic SlimeAcidic Slime
- 1 MulldrifterMulldrifter
- 1 Reality SmasherReality Smasher
- 1 Conduit of RuinConduit of Ruin
- 1 DuplicantDuplicant
- 1 EndbringerEndbringer
- 1 Etali, Primal StormEtali, Primal Storm
- 1 Oblivion SowerOblivion Sower
- 1 Soul fo the HarvestSoul fo the Harvest
- 1 Garruk's HOrdeGarruk's HOrde
- 1 Nezahal, Primal TideNezahal, Primal Tide
- 1 Platinum AngelPlatinum Angel
- 1 Craterhoof BehemothCraterhoof Behemoth
- 1 Stonehoof ChieftainStonehoof Chieftain
- 1 Artisan of KozilekArtisan of Kozilek
- 1 Void WinnowerVoid Winnower
- 1 Kozilek, the Great DistortionKozilek, the Great Distortion
- 1 Ulamog, the Ceaseless HungerUlamog, the Ceaseless Hunger
- 1 Ulamog, the Infinite GyreUlamog, the Infinite Gyre
- 1 Ghalta, Primal HungerGhalta, Primal Hunger
- 1 It That BetraysIt That Betrays
- 1 Emrakul, the Promised EndEmrakul, the Promised End
Planeswalkers (1)
- 1 Domri RadeDomri Rade
Sorceries (2)
- 1 Ancient StirringsAncient Stirrings
- 1 Sylvan ScryingSylvan Scrying
Artifacts (7)
- 1 Expedition MapExpedition Map
- 1 Sol RingSol Ring
- 1 Lightning GreavesLightning Greaves
- 1 Swiftfoot bootsSwiftfoot boots
- 1 Chromatic LanternChromatic Lantern
- 1 Lifecrafter's BestiaryLifecrafter's Bestiary
- 1 Whispersilk CloakWhispersilk Cloak
Enchantments (3)
- 1 Temur AscendancyTemur Ascendancy
- 1 AsceticismAsceticism
- 1 Sunbird's InvocationSunbird's Invocation
Lands (37)
- 1 Ancient TombAncient Tomb
- 1 Breeding PoolBreeding Pool
- 1 Eldrazi TempleEldrazi Temple
- 1 Eye of UginEye of Ugin
- 6 ForestForest
- 1 Frontier BivouacFrontier Bivouac
- 1 Hinterland HarborHinterland Harbor
- 3 IslandIsland
- 1 Karplusan ForestKarplusan Forest
- 1 Kessig Wolf RunKessig Wolf Run
- 1 Misty RainforstMisty Rainforst
- 3 MountainMountain
- 1 Rootbound CragRootbound Crag
- 1 Sanctum of UginSanctum of Ugin
- 1 Shivan ReefShivan Reef
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Sulfur FallsSulfur Falls
- 1 Temple of AbandonTemple of Abandon
- 1 Temple of EpiphanyTemple of Epiphany
- 1 Temple of MysteryTemple of Mystery
- 1 Temple of the False GodTemple of the False God
- 1 Urza's MineUrza's Mine
- 1 Urza's Power PlantUrza's Power Plant
- 1 Urza's TowerUrza's Tower
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
- 1 Yavimaya CoastYavimaya Coast
Falling Down to the ending
- You may look at the decklist and wonder why I don't play any card draw spells despite being in blue. Well my friend, a good portion of our creatures have some sort of card draw built in. Whether we're casting [card]Mulldrifter[/card] for cheap to draw a couple cards or activating a [card]Shaman of the Great Hunt[/card] there are plenty of ways for someone to go from "I've Got Nothing," to "It Was A Good Day!"
- If you follow the Modern format much outside of these articles, you'll notice the Humans tribal deck that has risen lately is all about creatures with some sort of spell effect on them. This deck has the same motiff as well, using Animar instead of [card]Aether Vial[/card] to cheat the mana costs. Whether it's more removal in [card]Acidic Slime[/card], ramp in [card]Farhaven Elf[/card], or disruption in [card]Mystic Snake[/card] there are plenty of ways to turn the table into a bunch of grumpy old men despite playing mostly creatures
- When you're playing a deck that is as commander-centric as this deck you need ways to protect your legendary leader. Don't walk away from the table never really getting to do much since your commander was essentially priced out of the game. [card]Lightning Greaves[/card] and [card]Swiftfoot Boots[/card] are the gold standard for protection in Commander and their numbers on EDHREC show that. Playing some key protection like these artifacts help make sure Animar is able to be a menace to society much more often than otherwise.
And there we go, our rousing and cheaty-faced [card]Animar, Soul of Elements[/card] pile. Don't walk away from any of the legendary creatures getting the Masters 25 treatment, the set looks absolutely incredible to draft and I'm hoping to do a couple myself. I would even walk five hundred miles for a chance to draft it, but I wouldn't walk five hundred more. I mean, it looks sweet but not THAT sweet. I would fall down at someone's door if that were the case, and strangers are scary. Let me know what you think and how you would build Animar in the comments! Would you go full combo or a slower approach?
Also, feel free to give me some suggestions for decks to bring over! I'm always welcome for a challenge, just not quite [card]Death's Shadow[/card] in Commander type challenge. I'd rather try to free a whale and have it jump over me than try that...
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