Well hey there party people! It's been a while hasn't it? Hopefully you didn't miss our forays and fun too much. I'm back this week with a deck that, of course, I love because if you've been listening to the EDHRECast(which you should be!) you'll know that I was so confident in this being the most popular commander from Dominaria that I even made a gentlemen's wager on it. [card]Muldrotha, the Gravetide[/card] is a value machine in colors that are primed for their own [card]Karador, Ghost Chieftain[/card]-esque commander to use and abuse the graveyard.
It just so happens there is a Standard deck that has been making the rounds for a while that I happen to think would be spectacular at the helm of one of our signature adaptations. One thing I am extra pumped about though is that it has nothing to do with what a majority of Muldrotha players are building right now. Let's not get ahead of ourselves, so let's take a look-see at what we're building off of.
Creatures (30)
- 1 Deathgorge ScavengerDeathgorge Scavenger
- 4 Glint-Sleeve SiphonerGlint-Sleeve Siphoner
- 4 Jadelight RangerJadelight Ranger
- 4 Llanowar ElvesLlanowar Elves
- 4 Ravenous ChupacabraRavenous Chupacabra
- 2 Rishkar, Peema RenegadeRishkar, Peema Renegade
- 3 Verdurous GearhulkVerdurous Gearhulk
- 4 Walking BallistaWalking Ballista
- 4 Winding ConstrictorWinding Constrictor
Spells (7)
- 4 Adventurous ImpulseAdventurous Impulse
- 1 Fatal PushFatal Push
- 2 Vraska's ContemptVraska's Contempt
Lands (23)
- 4 Aether HubAether Hub
- 4 Blooming MarshBlooming Marsh
- 7 ForestForest
- 2 Ifnir DeadlandsIfnir Deadlands
- 2 SwampSwamp
- 4 Woodland CemeteryWoodland Cemetery
Black/green midrange you say? Color me intrigued already. [card]Winding Constrictor[/card] is a fun card giving extra counters to all of your things, along with other cards to add some synergy like [card]Walking Ballista[/card] and [card]Verdurous Gearhulk[/card] to pack the big fat punches. [card]Rishkar, Peema Renegade[/card] is a card I really enjoy in these types of decks as well. But how does this tie to [card]Muldrotha, the Gravetide[/card] you ask? Well thanks for your question, let me tell you!
Upsizing Our Counters
Since we are not limited to just black and green in our 100-card edition of the [card]Winding Constrictor[/card] special it opens up who can be our commander. Simic colored decks are known for being incredible at +1/+1 counter themes due to all the help from the actual Simic guild-themed cards being all about doubling counters, drawing cards and making things generally get out of hand quickly. Whether you're a [card]Prime Speaker Zegana[/card] type or a real savage and like [card]Ezuri, Claw of Progress[/card] you're never in short supply of blue/green cards to dump out the counters. Making the switch from black and green to Sultai colors gives us lots of opportunity to inflate our creatures beyond what our namesnake (see what I did there?!) card allows.
Unfortunately, there isn't really a good Sultai commander for playing a +1/+1 counter strategy. [card]The Mimeoplasm[/card] can put counters on itself, but it doesn't do much for the team. This is where EDHREC really has a chance to shine for you though! Heading over to the "Themes," tab and digging through other +1/+1 counter themed decks and commanders will show you a little something neat...
Bottom right...yea that one!
Some partners using a legend who lines up perfectly with [card]Winding Constrictor[/card]. By going to Partner decks using [card]Reyhan, Last of the Abzan[/card] and another blue partner we can get some valuable insight for what we can play with +1/+1 counters in a Sultai colored shell.
We're cooking with fire now! How about that!? Just because we're not playing [card]Atraxa, Praetors' Voice[/card] counter shenanigans doesn't mean we can't build a mean deck here! One unique feature we are going to have over all the partner decks and other +1/+1 counter style decks is that even though our commander doesn't explicitly say "PLAY ALL THE COUNTERS!" is that we are able to do some massive recursion on some cards that don't get enough love. That doesn't mean they aren't good cards, but sometimes their effect isn't worth using again and again and again. People locking themselves into value and only value builds of [card]Muldrotha, the Gravetide[/card] are really doing themselves a disservice since Muldrotha lends to building in several different ways.
I Think I've Been Here Before...
Now, I'm not here to tell you that in a deck like this, [card]Fathom Mage[/card] is going to draw you a heap of cards. You know that already, and 47% of folks building decks with +1/+1 counters know that. I would be wasting your time telling you about all the staples; they're already staples. But what I will tell you about is some data that lies a bit further down on Reyhan/Thrasios decks that Muldrotha is better equipped to abuse.
From Standard way back when Theros was a thing, there was a deck built around Heroic creatures and stacking lots of counters on a hard to kill threat. [card]Ordeal of Thassa[/card] was a backbone of that deck to keep drawing fuel. That effect of the ordeal cycle though is only a one time effect, that is unless you have a way to recur enchantments....which we do! [card]Ordeal of Nylea[/card] acts as a recursive source of ramp to pair with the blue ordeal drawing us cards. Being able to swap the enchantments into under-costed spells of that effect is big game, 2-mana for drawing a couple cards or getting a couple basics is a fantastic rate.
Putting your opponents through quite the ordeal...
These naturally continue feeding into our +1/+1 counter theme as well, meaning they are able to pull triple duty when looped with Muldrotha's ability to recast a card of each type a turn. Even commons can get exciting when you're able to chain them together for some utility and their cantrip effect. [card]Implement of Ferocity[/card] is a card that I've been waiting to slot into decks and this seems like a perfect chance. Add in some powerful graveyard hate in [card]Nihil Spell[/card] that let's the good times keep rolling and you have all the utility artifacts a deck could ever need!
The yin to the ordeal's yang
Sharing the Love
Two of my absolute favorite cards for beefing up a team are others that happen to slot right into our unique Muldrotha brew. [card]Cultivator of Blades[/card] is like a [card]Pathbreaker Ibex[/card] that decided it didn't know what it wanted to do. If we need to make a baby army, deal. Do we need a beater to push the army we already have over the top? Done. Cultivator is our friend. To pair with the army as they come along [card]Master Biomancer[/card] also love to spread the lover and/or counters to your team. He's like that creepy cousin who was always offering to give shoulder rubs to your family at Christmas, except instead of awkwardness [card]Master Biomancer[/card] is sharing some muscle. Like, Angus beef muscle. Maybe add in a [card]Bloodspore Thrinax[/card] if you feel like getting wild. Live a little.
Creatures (33)
- 1 Hangarback WalkerHangarback Walker
- 1 Walking BallistaWalking Ballista
- 1 Deathrite ShamanDeathrite Shaman
- 1 Gyre SageGyre Sage
- 1 Scavenging OozeScavenging Ooze
- 1 Winding ConstrictorWinding Constrictor
- 1 Chasm SkulkerChasm Skulker
- 1 FertilidFertilid
- 1 Jadelight RangerJadelight Ranger
- 1 Lifeblood HydraLifeblood Hydra
- 1 Managorger HydraManagorger Hydra
- 1 Reyhan, Last of the AbzanReyhan, Last of the Abzan
- 1 Rishkar, Peema RenegadeRishkar, Peema Renegade
- 1 Shapers of NatureShapers of Nature
- 1 Thrasing BrontodonThrasing Brontodon
- 1 Tireless TrackerTireless Tracker
- 1 Tuskguard CaptainTuskguard Captain
- 1 Yahenni, Undying PartisanYahenni, Undying Partisan
- 1 Armorcraft JudgeArmorcraft Judge
- 1 Bloodspore ThrinaxBloodspore Thrinax
- 1 Corpsejack MenaceCorpsejack Menace
- 1 Fathom MageFathom Mage
- 1 Forgotten AncientForgotten Ancient
- 1 Herald of Secret StreamsHerald of Secret Streams
- 1 Master BiomancerMaster Biomancer
- 1 Cultivator of BladesCultivator of Blades
- 1 MycolothMycoloth
- 1 Verdurous GearhulkdVerdurous Gearhulkd
- 1 Marionette MasterMarionette Master
- 1 Noxious GearhulkdNoxious Gearhulkd
- 1 VigorVigor
- 1 Hornet QueenHornet Queen
- 1 Woodfall PrimusWoodfall Primus
Instants (1)
- 1 Ancient ExcavationAncient Excavation
Sorceries (5)
- 1 Fork in the RoadFork in the Road
- 1 Tezzeret's GambitTezzeret's Gambit
- 1 Triumph of the HordesTriumph of the Hordes
- 1 Final PartingFinal Parting
- 1 Rishkar's ExpertiseRishkar's Expertise
Artifacts (10)
- 1 Expedition MapExpedition Map
- 1 Implement of FerocityImplement of Ferocity
- 1 Nihil SpellbombNihil Spellbomb
- 1 Sol RingSol Ring
- 1 Wayfarer's BaubleWayfarer's Bauble
- 1 Altar of DementiaAltar of Dementia
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Chromatic LanternChromatic Lantern
- 1 Commander's SphereCommander's Sphere
- 1 Lifecrafter's BestiaryLifecrafter's Bestiary
Enchantments (13)
- 1 Hardened ScalesHardened Scales
- 1 Ordeal of NyleaOrdeal of Nylea
- 1 Ordeal of ThassaOrdeal of Thassa
- 1 Seal of PrimordiumSeal of Primordium
- 1 Song of FreyaliseSong of Freyalise
- 1 Bow of NyleaBow of Nylea
- 1 Hadana's ClimbHadana's Climb
- 1 Seal of DoomSeal of Doom
- 1 Defense of the HeartDefense of the Heart
- 1 Path of DiscoveryPath of Discovery
- 1 Pattern of RebirthPattern of Rebirth
- 1 Inexorable TideInexorable Tide
- 1 Death's PresenceDeath's Presence
Lands (36)
- 1 Blighted WoodlandBlighted Woodland
- 1 Bojuka BogBojuka Bog
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Dimir AqueductDimir Aqueduct
- 1 Drowned CatacombDrowned Catacomb
- 1 Fetid PoolsFetid Pools
- 5 ForestForest
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Hinterland HarborHinterland Harbor
- 5 IslandIsland
- 1 Llanowar WastesLlanowar Wastes
- 1 Opulent PalaceOpulent Palace
- 1 Overgrown TombOvergrown Tomb
- 1 Polluted DeltaPolluted Delta
- 1 Simic Growth ChamberSimic Growth Chamber
- 5 SwampSwamp
- 1 Temple of DeceitTemple of Deceit
- 1 Temple of MaladyTemple of Malady
- 1 Temple of MysteryTemple of Mystery
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Watery GraveWatery Grave
- 1 Woodland CemeteryWoodland Cemetery
- 1 Yavimaya CoastYavimaya Coast
Boom. There it is. [card]Muldrotha, the Gravetide[/card] that won't make your friends hate you and take 3 hours per turn. If you're #teammuldrotha
you probably don't care what the brew looks like though, but seriously, this deck looks like a ton of fun that doesn't durdle for durdles sake and actually goes about winning the game. [card]Triumph of the Hordes[/card] tends to do that though.
Let me know what non-traditional routes you like taking for commanders! Are there any decks of your own that you enjoy playing that don't take a commander down the usual deckbuilding path? Let me know in the comments! Thanks everyone!
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